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Water/Mist Village Jutsus

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Water/Mist Village Jutsus Empty Water/Mist Village Jutsus

Post by Pain Fri Jun 05, 2009 11:03 pm

D-Rank

Suiton: Betabeta no Jutsu
("Water Element: Sticky Water Technique") The user will perform the necessary handseals and spit a small amount of water in the opponents face. Once it makes contact with the target it will turn into a sticky mucus that’s relatively difficult to remove. If aimed properly this technique can suffocate the target. [D-Rank]

Suiton: Deshio no Jutsu
("Water Element: High Tide Technique") After the necessary handseals have been performed the user will focus their chakra and cause nearby lakes, rivers or oceans to rise up. The amount of water affected and how high the water will rise depends on the amount of chakra invested in the technique. [D - A Rank]

Suiton: Katsutai no Jutsu
("Water Element: Slippery Body Technique") Through the use of this technique, the user is able to secrete a type of oily water from their skin, making it very slippery. This technique is very useful for slipping through tight places, out of restraints, and out of peoples’ grasps. [D-Rank]

Suiton: Mizu Hosui no Jutsu
("Water Element: Water Hose Technique") The user will perform a series of handseals and then fire a continuous stream of water from their mouth. This can be used to put out fires, cleanse wounds, cool others off and counter fire techniques. Higher ranking Shinobi can invest more chakra in the technique and fire it as a powerful beam of water that can hit the target with a great impact, capable of canceling out high ranking fire techniques. [D - A Rank]

Suiton: Mizu Kunai no Jutsu
("Water Element: Water Kunai Skill") User forms water into the shape of kunai/shuriken in sets of three or more to be thrown at their opponents. These water shuriken/kunai perform just like normal projectile weapons in terms of accuracy and damage capacity, but several seconds after impacting the target or enemy they revert back to normal water. [D-Rank]

Suiton: Mizu Nankan no Jutsu
("Water Element: Water Barrier") Through gaining an understanding of how chakra may be used to affect or create water, the user of this technique develops a method to counteract the process. This technique creates a personal barrier around the user, causing chakra-affected water that strikes it to disperse and evaporate. If the technique that this barrier attempts to counteract is equal in rank or lower than the barrier, then all of the water is dispersed, but techniques of a higher rank will only partially be affected. This technique requires a constant flow of chakra to maintain, and higher ranks increase proportionally in cost. (D - A Rank, user must have ninjutsu listed as a strength and must specialize in water ninjutsu.)

Suiton: Mizu no Ai
("Water Element: Water Love") This is a technique known to almost all Shinobi from the Water Country. Once the user has performed the required handseals, they will be capable of turning their own chakra into water. This is a technique that allows lower ranking Shinobi to become capable of using water techniques without nearby water sources. Stronger Shinobi are capable of using this technique in a more chakra efficient manner. [D - A Rank]

Suiton: Mizu Shuriken no Jutsu
("Water Element: Water Shuriken Technique") This technique uses nearby water in the same way as mizu bunshin clones, only forming them into throwing stars. They do little damage, being just water, but they can be launched while throwing a real shuriken to confuse the opponent as to the real one. [D-Rank]

Suiton: Mizu Tzume no Jutsu
("Water Element: Water Claw Technique") A very simply jutus where the user will perform a series of hand seals, focus chakra into their hands then put them down in to the water. Two gloves of water will envelop their hands, these gloves have claws attached to them which can be used to cut the user's opponent. [D-Rank]

Suiton: Sakana Misairu no Jutsu
("Water Element: Fish Missile Technique") The user performs a series of hand seals and focuses his chakra a little. Then small fish made out of water will rise up from a nearby source and fly at the target. These will strike with moderate impact and daze weaker targets for a short while. This is basically a much weaker version of Kisame's shark missile technique. [D-Rank]

Suiton: Shuuho Mizu no Jutsu
("Water Element: Repairing Water Technique") This is a basic technique known to most Swordsmen of the mist. They will perform a series of hand seals and then place their weapon of choice in the water. Water will then fill any cracks and temporarily repair the weapon to its former glory. The jutsu’s duration depends on how much chakra used. Genin would only be capable of restoring kunai and smaller weapons, and so on. [D - A Rank]

Suiton: Suiei no Jutsu
("Water Element: Swimming Technique") The user concentrates chakra into his/her feet, spinning the chakra in a Rasengan-esque way. The spinning chakra acts as a propeller, dramatically increasing the user's speed while swimming underwater. Requires good chakra control. [D-Rank]


C-Rank

Suiton: Hari Ame
("Water Element: Needle Rain") The user creates a large bubble of water from a nearby source and sends it flying into the air. When the user commands it to, the bubble pops and sends water falling all around like rain. The user then completes the hand signs and the water droplets turn into sharp needles, not unlike the Mizu Senbon no Jutsu, only smaller. [C-Rank]

Suiton: Ijou Shikke
("Water Element: Surrounding Moisture") This a technique somewhat similar to Mizu No Ai. Instead of using their own chakra to produce water, the Shinobi will use surrounding moisture and use that when performing water techniques. Higher ranking Shinobi are capable of creating water out of almost anything, while Chuunin are only capable of doing it near trees, plants and such. Can NOT absorb liquid from living beings. [C - A Rank]

Suiton: Ken Mizu no Jutsu
("Water Element: Blades of Water Technique") A technique used in with any normal style sword weapon. Water beings to encompass the blade of the weapon(s), then the user is able to swing single or multiple times with each separate attack releasing a razor sharp edge of curved water toward an single opponent or group of attackers. [C-Rank]

Suiton: Kenkukai
("Water Element: Summoning Ground Water") Another of several simple water techniques utilized to supply a ninja who specializes with water jutsu with the water they need. This jutsu summons water sealed away in the area. In an urban environment the technique calls water from underground pipping or even overhead sprinkler systems,. A powerful ninja using this on a street might cause fire hydrants to erupt and water mains to burst for instance.[C-rank]

Suiton: Mizu Bunshin no Jutsu
("Water Element: Water Replication Technique") Creates one or multiple identical copies of the user out of water. More similar to Shadow Clone than to a Normal Clone, Water Clones are capable of attacking, except each Clone's strength is only one tenth of the power of the original. Also, the clone can only be controlled within a certain radius of the user. [C-Rank]

Suiton: Mizu Dageki
("Water Element: Water Strike") A water technique in which the user uses chakra to gather up water around one of their fists and uses it to strike their opponent. The chakra can be condensed around the shape of the water and used to make the strike as hard as a steel block if needed, but more chakra is needed the harder you make the strike. The water and chakra is automatically released once the Jutsu has struck the opponent. [C-Rank]

Suiton: Mizu Denpatanchiki no Jutsu
("Water Element: Water Radar Technique") After performing the necessary handseals the user will place his or her hands on water’s surface and close their eyes. The user will then become capable of sensing nearby opponents on or in the water. Genin will be able to sense other people up to 200 meters away, Chuunin 500, Jounin+ 2km. [C - A Rank]

Suiton: Mizu no Hoippu
("Water Element: Whip of Water") Aka: Mizu no Muchi. A long sinuous form of water wraps itself around the user, and functions as a powerful whip. Being a weapon of variable shape, the whip can easily be edged and pointed, gaining cutting and piercing ability when needed. The whip is controlled through will and chakra alone, and does not require the user to manually "hold" the whip to use it. It does however, still depend on conscious thought to function. [C-Rank]

Suiton: Mizu no Tatsumaki
("Water Element: Tornado of Water") Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. [C-Rank]

Suiton: Mizu Senbon no Jutsu
("Water Element: Water Needle Skill") The user performs the hand signs and holds his hands in a triangle with the fingers and thumbs touching. A needle made out of water forms in the triangle, and is then shot at very high speeds. It is fully capable of going straight through a tree, but will turn back into normal water after it stops moving. The needle may range in length from 6 inches to a foot long. [C-Rank]

Suiton: Mizu Yari no Jutsu
("Water Element: Water Spear Skill") A Jutsu which creates a large spear of water about 2-4 inches in diameter and approximately ten feet in length, which can easily pierce through hard rock or even impale a individual/target. [C-Rank]


Suiton: Mizuame Nabara
("Water Element: Entrapping Syrup Field") The ninja forms the appropriate hand seals and spews a jet of water from their mouth at an angle towards the ground. The water quickly glides across the ground, spreading outward and becoming a glossy surface on the terrain. The water has unique properties, however, and responds at the force of an impact by becoming adhesive. Any hapless enemies who walk over the liquid will find themselves unable to lift their legs and in a sticky situation. [C-Rank]

Suiton: Mizukuri no Yaiba
("Water Element: Sword of Water") By utilizing water to create a weapon, the user is able to create a sword of water which is capable of piercing and slashing just like a normal sword. Its length and shape can be varied by the amount of chakra used. [C-Rank]

Suiton: Suijinheki
("Water Element: Water Barrier Wall") A Suiton Ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier completely around them. Only extremely powerful ninjas (like Kages) can use this technique without available water. [C-Rank]

Suiton: Suirou no Jutsu
("Water Element: Prison Technique") A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it. (Note: Momochi Zabuza style = Person is simply trapped inside of the water bubble. They can still move and breathe, but for some reason they are unable to utilize seal-necessary jutsu.) [C-Rank]

Suiton: Teppoudama
("Water Element: Bullet") A Ninjutsu technique utilizing the Water Element. After forming the necessary hand seal, the user manifests a large amount of water in their mouth which they can then spit at his opponent as a large spherical projectile. [C-Rank]
Pain
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Water/Mist Village Jutsus Empty Re: Water/Mist Village Jutsus

Post by Pain Fri Jun 05, 2009 11:03 pm

B-Rank

Suiton: Ensui no Jutsu
("Water Element: Water Sword Jutsu") This jutsu turns water into a single sharp blade which cuts through practically anything. This is done by micro water blades running along the weapon's edge constantly, giving it superior cutting force. However, this jutsu can only be done where there is a lot of water as it takes much to compress into a usable blade. [B-Rank]

Suiton: Kyo Uzumaki no Jutsu
("Water Element: Large Whirlpool Technique") After having performed the needed hand seals, the ninja will focus for a second and a whirlpool will appear in the water. Anyone situated near the whirlpool will be pulled under water. It has a very strong pull and while it doesn’t do any particular damage, it’s very difficult to resist being pulled in. [B-Rank]

Suiton: Kyuukyoku Shippuu
("Water Element: Ultimate Squall") Forms one or more gigantic tornado(s) of water. The squall can be directed by the user, but he can not really control it. Though usually has to be preformed on or near by a large body of water unless preformed by a extremely powerful ninja. [B-Rank]

Suiton: Mizu Bakemono no Jutsu
("Water Element: Water Monster Technique") The user will perform a series of handseals and then create various creatures out of a nearby water source. These creatures normally possess great strength and when injured they can reform at the cost of a little chakra. While they cost a moderate amount to produce they are relatively chakra efficient when it comes to maintaining the jutsu. Reforming limbs and such only requires a small portion of chakra. They can only move around 30 feet away from any source of water before turning into water again. They cannot perform jutsu themselves but can strangle opponents by forcing themselves down their very throats. Vulnerable to earth techniques. [B-Rank]

Suiton: Mizu no Haakushu
("Water Element: Grasping Hands of Water") Hands of water are formed out of some source of water. The hands are primarily used to pull someone under the source of water that they are coming from. The hands are still connected to their source of water by the arms, so they can only move as far away as the amount of water in the source. It is hard to destroy the hands or arms because since they are just water most things pass right through. [B-Rank]

Suiton: Mizu Shokushu no Jutsu
("Water Element: Water Tentacle Technique") After having performed the necessary hand seals the user will place his hands on the water. A number from 1 to 6 tentacles will rise up from the water, depending on how much chakra the user pours into it. These can be used to strangle, punch and drown his opponents with. The downside is that the user can't do anything else while controlling the tentacles. Moving will instantly disperse them. [B-Rank]

Suiton: Suiryuudan no Jutsu
("Water Element: Water Dragon Blast Skill") A powerful attack that creates a huge current of water in the shape of a dragon, which is sent towards the opponent. Except when used by extremely powerful ninjas, this Jutsu can only be done when in or near a body of water. [B-Rank]

Suiton: Suishuuha
("Water Element: Water Wave") A technique which creates a huge tidal wave that can crush an opponent if pinned against something or possible drown them in a confined space. Usually used to flood the battle field with water thought. Except when used by extremely powerful ninjas, this Jutsu can only be done when in or near a body of water. [B-Rank]

Suiton: Tetsu Suitama
("Water Element: Iron Water Bullet") As long as there is contact with water, the user can manipulate it using their chakra to form bullets as strong as steel. And by drawing their fingers in the same form as shooting a bow, they can fire them at deadly velocities. Some users, however, tends to substitute water with their own blood to fashion these bullets. [B-Rank]

Suiton: Yuuhei no Jutsu
("Water Element: Confinement Technique") A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it. (Note: Hoshigaki Kisame style = A water ball. The person is trapped, has difficulty moving, and cannot breathe. They may drown in this type.) [B-Rank]


A-Rank

Suiton: Bakuretsu Mizu Bunshin no Jutsu
("Water Element: Exploding Water Clone Technique") After creating it, the ninja can cause the clone to remotely detonate and explode in combat or the clone will detonate when destroyed (one direct hit), taking anyone immediately surrounding it out. Is similar to Bakuretsu Kage Bunshin no Jutsu ("Exploding Shadow Clone Technique") in power and has the same abilities as normal water clones. [A-Rank]

Suiton: Daibakufu no Jutsu
("Water Element: Eruption Skill") A Jutsu which creates a huge cyclone turned on its side, which is sent towards the target. This Jutsu can only be done when in or near a body of water, and is devastatingly powerful. It can easily rip tree roots from the Earth and suck large debris into itself. Weapons can also be hidden inside the cyclone for a secondary attack. [A-Rank]

Suiton: Kyodai Uzumaki no Jutsu Credit to Kris
("Water Element: Gigantic Whirlpool Technique") The user performs the necessary hand seals and focuses their chakra. Then several large whirlpools will form in the nearby water and suck opponents and nearby objects into them. This will normally drown them relatively quickly and the pressure is almost impossible to resist. Anything not rooted down, latching onto something within 50 feet radius is in danger of being sucked in. [A-Rank]

Suiton: Mizu Bakuhatsu no Jutsu
("Water Element: Water Explosion Skill") Causes all extra water in the area to in fact explode, which can cause severe damage to anyone in the radius of the explosion area at the time of detonation. [A-Rank]
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Water/Mist Village Jutsus Empty Re: Water/Mist Village Jutsus

Post by Pain Fri Jun 05, 2009 11:03 pm

Mist Village Jutsus:
C-Rank
Hitei Mushou
("Flying Nail Mist Pierce") Through the use of this technique, the user will perform the needed seal and gather chakra into their lungs. The user will then exhale a mist of small chakra nails into the intended area. The small nails aren't extremely lethal and will be more of a distraction, nuisance, and frustration, causing several cuts that really sting but only cut and pierce like larger than normal needles. The amount of chakra needed for this technique is determined by the area covered by the mist. [C-Rank]

Jimejime Kiri
("Dampening Mist") A variation of the standard hidden Mist technique, his jutsu draws more water into the mist, so much that it is gradually dropped from it and left on surrounding objects (The user can control this process). The result is a cloud of thick, wet fog which puts out torches, ruins paper and damages unprotected electric devices. Though it can be useful for fire fighting, its most common use is causing a minor blackout of the target area, just prior to attack. (NOTE: Must know Kirigakure no Jutsu) [C-Rank]

Kiri Bunshin
("Mist Clones") This technique forms clones of the user from mist. They can be either identical with the caster or blurry and milky white and they can talk. They are unable to harm anyone but cannot be harmed either, unless the attack is powerful enough to evaporate them; they simply re-form after being damaged. [C-Rank]

Kiri Gisou
("Mist Camouflage") A relatively simple mist jutsu, it forms a white vapors around the user, turning him white and blurring his shape. It allows him to hide in the mist much more efficiently. (He can also pass for a ghost if his opponents are naive enough. Many samurai are more superstitious than they'd like to admit.) [C-Rank]

Kiri no Obakemono
("Mist Monsters") The user will perform a series of handseals and then a number of 1 to 5 shadowy figures will form out of the mist. These are only semi-corporeal and can not physically attack the victim. Their main purpose is to serve as a distraction, cause the victim to waste chakra and exhaust them both mentally and physically. The figures can be dispersed by a strong wind technique. [C-Rank]

Kiri no Oujou no Jutsu
("Mist of Death Technique") After the user has performed the necessary handseals they will cause the fog to thicken around the target(s) and they will experience short of breath and trouble moving. Despite the technique’s name it’s not capable of strangling someone to death. It will merely cause a shortage of air and opponents who are already tired or breathing heavily are likely to pass out. This technique works with real fog and as a nice follow up to the Kirgakure no jutsu. [C-Rank]


Kiri Shunshin no Jutsu
("Mist Body Flicker") Kiri Shunshin no Jutsu is a basic village-specific version of the Shunshin technique. The ninja will disappear and reappear in an instant, allowing them to travel along short to medium distances almost instantly. The user disappears in a circling mist, and leaves behind a few drops of blood on the ground (which is specific to the village, Sand leaves grains of sand, Leaf leaves twigs and leaves, etc). The user reappears at his destination point again in a whirling mist, which quickly disperses, revealing the ninja. This teleportation-like technique is usually just used for dramatic entrances or exits. Also, this technique has a longer traveling range than that of the normal Shunshin, and can be used to 'ferry' multiple people at a time, but it costs more chakra and draws a lot of attention. [C-Rank]

Kiri Youkai
("Mist Ghost/Demon") Using the abundant water vapor in mist to channel the users chakra, they drop the temperature of certain sections to make objects of ice that is suspended buy the water vapor. This are very brittle but can be used to distract the enemies or even to push them but can not grab or restrain with out breaking under itself. A genin using this technique unless specially trained (admin approval) must stand still to use this technique because of the focus required. Jounin may do this technique with out seals if specially trained (admin approval). This technique chakra usage is based of objects formed, nothing can ever be bigger then 6 X 6 X 6 cube, objects can only be dropped to the ground after creation they can not be thrown with this jutsu and all solid objects must be hollow. This technique can trap smaller object like kunai within itself. [C-Rank]

Kiridou no Jutsu
("Mist Body Technique") Through the use of this technique, the user is able to turn into a greenish mist and float around. The mist travels about as fast as a person walks and can take back physical form whenever. While in this form, the user cannot attack, nor can they be attacked. In addition, they can take a semi-physical form where they can move about and talk, but still can't attack or be injured. An attack to the user in this form will merely disrupt the shape and turn them back into unformed mist. [C-Rank]

Kirigakure no Jutsu *Signature*
("Hidden Mist Technique") A simple yet very effective technique. Covers the area of your opponents with a thick sheet of mist, crippling their senses and creating an opening for a more powerful attack. (Note: Canon-wise, this is originally a D-rank jutsu. For the board we're making it C-rank. This jutsu requires a water source or surrounding moisture.) [C-Rank]


B-Rank

Aisushibari no Jutsu
("Mist Ice Binds") A technique which is used after the Kirigakure no jutsu, mist quickly formed around the target(s) and suddenly the mist collects into solid ice around the targets body from the waist down. [B-Rank]

Kiri no Ritsuzen
("Horrors of the Mist") This jutsu can be used on any mist, even sufficiently thick natural mist, or a mist jutsu cast by another ninja. It allows the caster to form mists into shapes, silhouettes, faces, strands and claws reaching out of the mist, etc. While not solid enough to cause damage (they can become solid enough to touch someone, but not hold or injure) they are perfect distractions. They also completely freak out non-ninjas. [B-Rank]

Kiri no Mokuhi
("Silent Mist") This jutsu surrounds the battlefield with mist but with one additional effect; the mist stops sound from spreading. Even a loud scream will be audible for only as far as 6 meters. It can be used when disposing of guards or in other situations where noise is unwanted. It can also be used in combat, allowing the user to hide in thick fog where he can neither be seen nor heard. However, the user wont be able to hear anything either so if he intends to use the jutsu in this way, he needs some other method of locating his enemies. [B-Rank]

Kiri Senpuku no Jutsu
("Mist Concealment Technique") This is a technique that allows the user to make themselves completely invisible in the mist, as well as erase all sound, smell and so on. Not only does the technique cost chakra when used, but it will continuously drain the user. While only usable in the mist, only Doujutsu like the Byakugan and sharingan are capable of seeing through it. [B-Rank]

A-Rank

Adobansudo Aisushibari no Jutsu
("Advanced Mist Ice Binds") An advanced version of the Aisushibari no Jutsu, that requires more chakra then the other. Instead of the mist only becoming solid ice up to their waist, it goes a step further as the mist actually collects in to ice up to the targets shoulders. [A-Rank]

Hekikiri no Ikusen Sendo
("False Mist of 1000 Deaths") A legendary jutsu developed by the 1st Mizukage, this jutsu combines a number of lesser techniques into one. It creates an area of thick mist around the caster, making him disappear just like Mist ninjas are expected to. (the user is whitened and blurred as per Mist camouflage). However, it is far more deadly. It stops sound from spreading, making keen hearing as useless as sight. The user, on the other hand, can feel the movement of the mist around him, allowing him to easily locate his targets. He can also control the mist, forming it into various shapes to further confuse his enemies. [A-Rank]

Kirigakure no Banshi
("Death Hidden in the Mist") It is difficult to make mist attack directly but when it does, it can be really deadly. This jutsu can be cast on any enemy (or a small group of enemies) who is inside mist, provided the caster can locate him. It controls the mist, causing a strand of mist to be inhaled by the victim. As the jutsu progresses (which can take some time) the mist turns into water in the targets lungs. The first symptoms (being mist inside mist, the attack itself isnt visible.) are cough and short breath but if the target fails to find the attacker (a direct hit will disrupt his concentration and break the jutsu) or leave the mist within the next minute or two, he will drown, dying without even seeing his killer. [A-Rank]
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